Templates are design based user-experiences that empower non-designers to feel proud and accomplished. In order to guarantee a positive experience, templates must be designed for maximum usability while also capturing user attention through quality design and anticipation of their needs.

PROBLEM:


Build a body of templates for a design-on-demand tool. Consider and address usefulness & usability for novice customers.

PROBLEM:


Build a body of templates for a design-on-demand tool. Consider and address usefulness & usability for novice customers.

SCOPE:


User Interface

User Experience

Graphic design

SCOPE:


User Interface

User Experience

Graphic design

Completed while working at Sticker Mule

Completed while working at Sticker Mule

PROJECT

SNAPSHOT

6 Principles of USABILITY

  1. Useful: Does it do something people need done?

  1. Learnable: Can people figure out how to use it?

  1. Memorable: Do they have to relearn it each time they use it?

  1. Effective: Does is get the job done?

  1. Efficient: Does it do it with a reasonable amount of time and effort?

  1. Desirable: Is using it enjoyable, or even fun?

Template

Families

LET'S

CONNECT